AI Insights · Timothy · October 2025
Top 5 Slime Games on Android in Venezuela Q3 2025
Explore the performance trends of the top slime games on Android in Venezuela during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the slime games category on the Android platform in Venezuela witnessed varied performance across the top five applications. Data from Sensor Tower provides a closer look at the trends in weekly downloads, revenue, and active users for these popular apps.
My Talking Slimy - Slime Buddy saw its weekly revenue fluctuate, peaking at around $24 in late July. Downloads started strong at approximately 772, with a minor dip mid-quarter before rebounding to 740 in mid-September. Active users experienced a slight decline initially, from 2.8K to 2.3K, before stabilizing around 2.9K by the end of the quarter.
Bruno – My Talking Slime Pet experienced a dynamic quarter. Weekly downloads surged, reaching over 11.8K in early September, while active users peaked at 87.2K in late August. Revenue was minimal, with only a brief uptick in September.
Slime Making Simulator Games maintained a steady download rate, peaking at 638 downloads in early September. Active users showed a consistent presence, hovering around 2.9K, with no revenue generated during the quarter.
Super Slime Simulator: DIY Art had a mixed performance in terms of downloads, starting at 1.4K and peaking at nearly 2.9K in early August. Active users followed a similar pattern, with a peak of 7.1K in mid-August. Revenue remained at zero throughout the quarter.
Finally, Slime Art: Relaxing ASMR showed modest download numbers, initially increasing to 424 in early August before tapering off. Active user numbers peaked at 6.3K in early August, maintaining a steady figure of around 5.3K towards the quarter's end.
These insights reflect the diverse engagement levels and market dynamics within the slime gaming category in Venezuela. For more detailed data and analysis, visit Sensor Tower.